
Why we'd hand it over
A mid-century fantasy quest that earns its acclaim: strange, unselfconsciously inventive world-building, real stakes, and five protagonists who feel genuinely odd rather than designed-to-be-relatable.

A mid-century fantasy quest that earns its acclaim: strange, unselfconsciously inventive world-building, real stakes, and five protagonists who feel genuinely odd rather than designed-to-be-relatable.